Samples

On this page you can find three examples to test the different types of interactivity used in the apps.
Although they operate in different specific ways, the joint purpose is to achieve a deep (not memoristic, not mechanical) understanding of problems and their solutions.

The three examples do not form a complete section, but they can give an idea of the way in which the different concepts are approached; in this case the partial equilibrium in the market of a good.